Articles
I was initially drawn to Unity as a beginner due to two big reasons: the Terrain system was so freaking fun and intuitive, and the post processing…
I had released Home is Where One Starts in May of 2015, and it did... OK. I did no marketing whatsoever, expecting Steam to do that for me, and I sold 1,000 units at $2.70 a pop for…
This isn’t really an official post-mortem of The First Tree, but I would totally consider it a marketing post-mortem. That’s because most of the marketing that makes a difference happens well before launch day…
Finishing a game as a solo-dev and working full-time is hard. I would know—my first-person exploration game Home is Where One Starts takes only 20-30 minutes…